๐ง Shader
Planned โ not yet available.
The Shader kit would expose a node-based editor for composing GPU shaders visually โ wiring inputs, operations, and outputs into a graph that compiles to a running shader previewed live on the canvas.
This kit is not built yet. No shader-specific API exists today, so none is documented here. The editor already auto-detects and uses a WebGL2 backend for rendering (see the Agent and Multiplayer kits for how scenes are built and rendered), but a dedicated shader-authoring surface is not part of the current packages. This page will be filled in once the kit is packaged.